Even before AI slops became a known issue for wider internet, I believe the gamers saw it firsthand how a new tool, in the name of asset libraries, can be easily abused. These days, most developers use a game engine such as Unity, and with it, they use purchasable assets that would have been needed at least AAA game budgets to create. To reiterate my take on the asset flips and AI slops as a whole: it’s not an issue if it’s used to pursue one’s creative goal.