Tagged RTS

The King is Watching Spiel

I have lost much hope for RTS genre. I am growing too old for it. Starcraft II was one of the recent real-time strategy I enjoyed, but that game came out in 2010. I recall the game and the genre in general progressively becoming more physically demanding to add more contents, until we saw Overlord or a game designed to automate or pre-program combat encounters. The King is Watching, in many ways, sits in between. It has a tick-based clock, but the game enforces the progress of “real time” in its own right.