There was a JRPG that’s been sitting on a back burner for a while. Unicorn Overlord is a strategy-JRPG, which tried its own unique blend of turn-based combat. In fact, I would go so far to argue it is a strategy game in a JRPG interface. What drew me in was its clever take on JRPG’s often repetitive combats. Previously, I’ve discussed highly of how modern JRPG has been trying to tackle repetitive combats in late games. Unicorn Overlord combines the both genres to fill-in the blanks.