Originally I was planning on publishing how-to tips on accelerating internal displays using eGPU. Unfortunately that did not work out as I had hoped. And as such, I am taking this chance to address one of the issues that are lingering in the eGPU communities, and perhaps the PC communities in general.
Quick Announcements This week’s post is delayed, as late as tomorrow. It will cover how to use eGPUs on internal displays (i.e. on your laptop, or all-in-one desktop). While eGPU on internal display is natively supported by Apple, each App has to opt-in in utilize it. This means most of the applications that are already released to the public are unlikely to adopt eGPU capability. I am yet to find any documentation on lists of apps that support eGPU. It appears there is only limited number of application which added support for eGPU, or multiple graphics card, no less.
Apple has officially stopped supporting eGPUs on Thunderbolt 1 or 2 as of 10.13.4. Any TB1/2 Macs that had been using eGPUs previously will not be able to get hold of it as I had previously explained. That being said, the script has already been released to bypass the block.
High Sierra tuned in native support for eGPUs, but recent updates on eGPU support on older Macs are looking grim. If you own a Mac that does have a USB-C port, (or any plain MacBooks) it is very likely your computer does not support Thunderbolt 3. Any Mac with Thunderbolt 1 or 2 ports are…
I’ve extensively talked about why it is almost necessary to upgrade the fans on Node in my review. I know some people would like to jump right ahead, so I’ll simply lay out the options you have first, and then the step-by-step, followed by the merits of its options. Do this at your own discretion.